Online 'Games' and Child Vulnerability: Ghaziabad Tragedy Sparks Global Alarm

Opinion
N
News18•05-02-2026, 13:39
Online 'Games' and Child Vulnerability: Ghaziabad Tragedy Sparks Global Alarm
- •Three sisters in Ghaziabad died by suicide, allegedly due to an online task-based Korean 'love game', highlighting the dangers of digital challenges.
- •The article discusses various online phenomena like the Korean Love Game, Blue Whale Challenge, and the Momo Challenge (urban legend), which manipulate children.
- •Popular games like PUBG/BGMI are also linked to addiction and mental health issues, even without being 'suicide games'.
- •Children bypass bans using VPNs, fake ages, and social media groups, accessing dangerous content easily.
- •Experts suggest these games exploit vulnerable, isolated teens seeking connection and identity, emphasizing the need for parental engagement and digital literacy over mere bans.
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