Research on similar online challenges shows they latch onto teens who feel isolated, unseen, hungry for belonging, and unsupervised. (AI Image)
Opinion
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News1805-02-2026, 13:39

Online 'Games' and Child Vulnerability: Ghaziabad Tragedy Sparks Global Alarm

  • Three sisters in Ghaziabad died by suicide, allegedly due to an online task-based Korean 'love game', highlighting the dangers of digital challenges.
  • The article discusses various online phenomena like the Korean Love Game, Blue Whale Challenge, and the Momo Challenge (urban legend), which manipulate children.
  • Popular games like PUBG/BGMI are also linked to addiction and mental health issues, even without being 'suicide games'.
  • Children bypass bans using VPNs, fake ages, and social media groups, accessing dangerous content easily.
  • Experts suggest these games exploit vulnerable, isolated teens seeking connection and identity, emphasizing the need for parental engagement and digital literacy over mere bans.

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